Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yu6oS-qD3KL-zJqAo-4PvYy-K2N6H | 15/14/5 | 65.6 | 1.11 | 2026-07-04 21:45:22 · 39m 2s | |
| CSGO-rzdbO-MMnkt-aQ7sy-hjuYQ-AwAQL | 14/18/3 | 65.5 | 1.00 | 2026-07-04 20:14:38 · 39m 42s | |
| CSGO-bWNxq-NprRR-r3yfm-OoweK-D9axJ | 15/17/7 | 69.1 | 1.09 | 2026-07-03 18:45:05 · 42m 35s | |
| CSGO-ZxhGQ-AZEqH-bdwpz-kCdHj-nOGSQ | 19/12/4 | 67.3 | 1.26 | 2026-06-23 19:04:21 · 42m 51s | |
| CSGO-P4KVr-exOCp-fe3Ri-9Uxa3-VeruL | 7/14/0 | 64.2 | 0.56 | 2026-06-15 18:23:58 · 25m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.