Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eGjYq-dJaQM-cXFPc-GKYrw-LCHSQ | 13/16/1 | 64.4 | 0.88 | 2026-07-05 14:21:49 · 30m 44s | |
| CSGO-WNnYh-dWOrG-ZEGef-FDuFz-RMwzF | 18/13/6 | 98.1 | 1.46 | 2026-07-05 13:43:40 · 25m 20s | |
| CSGO-OVr2t-TeYx5-xu6t4-RvzHu-UXOYE | 15/18/7 | 81.2 | 0.98 | 2026-07-05 08:03:45 · 35m 34s | |
| CSGO-2kcUi-MJsqO-pmtCb-fOxhN-M8MkO | 18/12/1 | 102.7 | 1.43 | 2026-07-03 17:52:21 · 29m 12s | |
| CSGO-Gaidt-Uemtk-Je3c6-OL4AM-HcyMM | 16/17/7 | 79.1 | 1.16 | 2026-07-01 18:57:01 · 37m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.