Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h44vf-yD38q-QSofY-TVt5Z-CRh8E | 20/19/3 | 98.3 | 1.15 | 2026-07-05 15:19:09 · 32m 47s | |
| CSGO-Q7Tdi-Kdd9S-NmcCX-k3Ehm-tNTWJ | 1/13/2 | 18.6 | -0.04 | 2026-07-04 22:02:18 · 22m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.