Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LM7XM-7j8EC-xvNUT-xsApw-4L9PL | 16/11/7 | 86.1 | 1.35 | 2026-07-02 16:58:30 · 32m 11s | |
| CSGO-jSkz4-BK9Pn-HQaPX-3K3pa-b5EiJ | 15/18/6 | 75.0 | 0.95 | 2026-06-19 11:43:24 · 37m 30s | |
| CSGO-huu9q-uUFcT-JcsDq-GUcTG-CcyMM | 18/19/5 | 67.2 | 1.01 | 2026-06-12 13:23:52 · 46m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.