Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AEGvz-CmZqZ-yPszK-zksZJ-GJpEM | 13/12/4 | 69.5 | 1.06 | 2026-07-01 20:59:10 · 32m 45s | |
| CSGO-dmbF6-BKeLJ-wzxED-MmeB3-Sf78F | 7/10/6 | 53.8 | 0.87 | 2026-07-01 20:28:05 · 27m 13s | |
| CSGO-Xz5FD-W79uT-VuOGY-W7ZaU-4kJ9P | 18/18/5 | 80.4 | 1.14 | 2026-07-01 19:50:17 · 34m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.