Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6B65j-VFNhR-xeYeP-p4syj-SsONN | 7/14/0 | 67.2 | 0.46 | 2026-06-30 16:29:38 · 24m 30s | |
| CSGO-eEqov-vAyWc-RwvbS-bnwVa-CGFdH | 19/18/4 | 86.0 | 1.09 | 2026-06-30 15:40:33 · 40m 10s | |
| CSGO-iwKrR-LWxEe-e4iy4-JPkV9-mUNMB | 17/15/4 | 78.7 | 1.10 | 2026-06-27 21:22:58 · 39m 49s | |
| CSGO-pLmnO-Z7CvY-i4ANp-4fStr-MWjXM | 9/17/7 | 57.6 | 0.68 | 2026-06-27 18:39:46 · 37m 59s | |
| CSGO-9GNtw-ESBMV-ekicG-tD3ry-5LFFN | 13/17/6 | 76.8 | 0.91 | 2026-06-27 14:50:34 · 33m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.