Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ayGv6-rpEBY-nHWXC-VypjV-FaFSQ | 15/17/11 | 96.9 | 1.13 | 2026-06-30 11:22:29 · 34m 40s | |
| CSGO-nTZOD-3ahWa-OfvJs-bFRCA-nKurD | 14/8/5 | 89.5 | 1.59 | 2026-06-15 11:15:56 · 20m 36s | |
| CSGO-9x7nR-MOqDv-XZF6T-EJpdG-fxF4C | 7/13/6 | 73.8 | 0.70 | 2026-06-15 10:48:38 · 22m 59s | |
| CSGO-8af89-u7aWt-cBa6H-4NXjS-awkMC | 14/15/2 | 80.6 | 0.97 | 2026-06-15 10:17:49 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.