76561197979070245
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.7%Peak single-match outcome anomaly 20.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 14 analyzed matches reads as variance, not a pattern.
2.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MDEEV-YHOKm-3ibDc-RAUxj-uipNO | 11/18/7 | 79.4 | 0.84 | 2026-07-04 15:57:01 · 36m 0s | |
| CSGO-faOG9-EH6eR-jsRY8-f2dkp-BYLoD | 7/14/5 | 69.6 | 0.70 | 2026-07-03 20:23:33 · 29m 43s | |
| CSGO-XZEiH-4OVMa-St4HZ-GpAVd-k4yUO | 18/17/10 | 97.6 | 1.31 | 2026-07-03 19:42:40 · 35m 14s | |
| CSGO-AwpXD-Cihyc-QrcQa-8xiPL-dwhrM | 14/7/4 | 103.0 | 1.64 | 2026-07-03 17:41:00 · 20m 44s | |
| CSGO-KPT4D-bJK32-hoDCV-o4RT2-RBUWJ | 10/14/7 | 65.7 | 0.88 | 2026-07-02 19:53:38 · 27m 9s | |
| CSGO-yPoAN-PKDHO-cDk96-hvfkc-Zu8GJ | 13/15/7 | 71.9 | 1.07 | 2026-06-28 18:13:51 · 34m 49s | |
| CSGO-w83NK-iykLF-6dWmz-PjfoT-DmAEB | 5/16/4 | 31.9 | 0.31 | 2026-06-28 17:26:18 · 34m 34s | |
| CSGO-987Dh-ZkzNw-ekKAa-hS3oH-c84VH | 9/17/4 | 49.8 | 0.72 | 2026-06-27 22:00:44 · 41m 47s | |
| CSGO-W5xsT-F6M2a-cMhtr-MUhPO-3S3ED | 7/14/3 | 61.3 | 0.64 | 2026-06-27 21:29:39 · 27m 19s | |
| CSGO-Bm9tU-FSJtP-Cu6aT-L9RN8-eLhnL | 10/15/5 | 59.2 | 0.79 | 2026-06-26 20:55:25 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.