Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZdUBP-9MSAY-ABGm4-czqXc-xPk9Q | 13/15/5 | 72.3 | 0.95 | 2026-06-28 19:08:09 · 39m 29s | |
| CSGO-4rJDf-aNPoU-rWorh-9nXnO-WwrBE | 12/16/5 | 74.1 | 0.84 | 2026-06-22 20:59:00 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.