Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UBZmo-OHWQh-RLsvY-4qXto-uNZML | 12/16/7 | 80.6 | 0.91 | 2026-07-05 14:17:54 · 29m 33s | |
| CSGO-qSPi3-PDrkB-Ci8Ph-J7ft2-KeS8N | 6/18/4 | 33.1 | 0.36 | 2026-07-04 15:14:14 · 31m 34s | |
| CSGO-oD9Qx-KFmZZ-Tu5Ys-oQVK6-wyTaK | 9/18/5 | 42.7 | 0.54 | 2026-07-04 14:31:22 · 39m 42s | |
| CSGO-28r6X-cYq7p-wTqjR-5CCZs-efFnK | 10/15/1 | 63.9 | 0.70 | 2026-07-02 18:03:46 · 27m 18s | |
| CSGO-zKfF2-ubh9w-Do3Qf-WAix9-PBdqA | 15/18/4 | 64.4 | 1.00 | 2026-07-02 17:19:57 · 29m 1s | |
| CSGO-LJL2o-MTzC3-Z9x85-nX3zG-fxF4C | 27/18/6 | 98.4 | 1.43 | 2026-06-12 17:33:12 · 50m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.