Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iwbmQ-435HY-SrPrV-4yGok-SsONN | 17/13/6 | 85.4 | 1.29 | 2026-07-08 15:58:36 · 32m 54s | |
| CSGO-kc3sB-s5B96-Ye4Pn-7v6i3-ozioE | 26/18/3 | 85.9 | 1.34 | 2026-07-02 23:53:30 · 49m 8s | |
| CSGO-9ZJR5-cGnri-QQJtO-SxTQt-UNv5G | 14/13/4 | 72.1 | 1.04 | 2026-06-23 18:11:09 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.