Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nui4X-sjaqx-immEb-MjC9o-isMHA | 14/14/4 | 81.2 | 1.13 | 2026-07-05 15:28:54 · 28m 6s | |
| CSGO-uLB4S-at9F7-G2LPw-HZDsP-umXML | 16/18/5 | 61.3 | 0.97 | 2026-07-03 20:57:57 · 44m 47s | |
| CSGO-JEjRG-Z7R99-L8zwu-fUDOj-P564E | 11/21/12 | 78.5 | 0.78 | 2026-07-03 20:08:33 · 40m 54s | |
| CSGO-zhcXc-oaptY-pXXWa-pT5Kq-4OEND | 10/9/2 | 59.0 | 1.00 | 2026-07-01 20:25:09 · 34m 51s | |
| CSGO-DBCfy-yWtx4-d5aMh-XQiMr-QXUOG | 16/17/6 | 73.9 | 1.01 | 2026-07-01 19:33:32 · 39m 57s | |
| CSGO-Lerjc-Xm3as-e9PmW-AaiOY-sGCtG | 12/12/10 | 88.8 | 1.14 | 2026-07-01 18:52:39 · 36m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.