Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FRFe2-4AnSe-PKteb-tH6bK-28CBM | 11/16/1 | 48.8 | 0.72 | 2026-06-22 21:40:29 · 36m 13s | |
| CSGO-bGEXH-iiizK-LHCNr-O9rVK-q8tCQ | 22/21/13 | 92.4 | 1.29 | 2026-06-12 20:33:23 · 39m 9s | |
| CSGO-pq6dX-8rGsC-jb3PG-jDf28-xU7CH | 11/13/4 | 69.5 | 1.05 | 2026-06-08 19:35:47 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.