Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2pyJT-mGAdw-HquTD-mZMWS-QwSOG | 27/13/6 | 139.3 | 2.05 | 2026-06-23 18:12:11 · 30m 22s | |
| CSGO-5eNOk-nYque-L5koC-OvF8t-JfX2Q | 18/18/2 | 76.0 | 0.96 | 2026-06-19 18:07:34 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.