Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mTfGm-vdmHk-AkEED-xs88z-VWJeB | 17/16/5 | 86.9 | 1.21 | 2026-06-28 21:32:27 · 34m 24s | |
| CSGO-PHDX7-S2wP3-ifffd-YrrjO-AwAQL | 16/15/12 | 82.9 | 1.24 | 2026-06-28 20:12:00 · 29m 20s | |
| CSGO-Qb4Ti-SdJuC-PDGpM-Wrq3B-kLGuA | 11/15/5 | 62.3 | 0.82 | 2026-06-28 19:23:41 · 28m 35s | |
| CSGO-EwbjT-7NMyG-YiNpS-CCQ9V-75mAL | 15/16/6 | 64.0 | 1.09 | 2026-06-28 18:39:00 · 41m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.