Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9TTwy-hDQAu-KcHtK-HJWYV-bawDK | 13/14/5 | 70.8 | 0.98 | 2026-07-06 21:06:15 · 32m 52s | |
| CSGO-WpHiQ-j7psa-NKmb2-ORLp6-VzZAB | 6/14/1 | 47.1 | 0.49 | 2026-06-30 20:28:46 · 18m 48s | |
| CSGO-pAaLM-RDcza-yAVjJ-7XEQ6-RLkHB | 17/18/3 | 63.6 | 1.08 | 2026-06-28 13:36:08 · 31m 17s | |
| CSGO-OE2ic-WzcFv-j2eLE-H7Qpw-vrzED | 15/15/1 | 76.5 | 1.07 | 2026-06-26 16:15:49 · 27m 49s | |
| CSGO-a6QaE-NUbKL-feXMz-84bDu-UXOYE | 9/9/3 | 51.1 | 0.93 | 2026-06-26 15:50:39 · 23m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.