Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cpmfH-MFMsK-nuubk-ywiF8-hpWTB | 8/11/6 | 48.2 | 0.96 | 2026-07-05 18:13:14 · 26m 19s | |
| CSGO-jLhK5-B2UO9-TK9kx-F96Ms-NOH8D | 14/13/5 | 94.5 | 1.17 | 2026-06-28 16:08:43 · 24m 5s | |
| CSGO-o2kiU-GAv4O-fSAzc-yiQ6L-HoRqJ | 12/16/9 | 72.5 | 0.95 | 2026-06-28 15:29:13 · 33m 15s | |
| CSGO-AWT7G-fOmAs-hMR62-a52tH-YSEdH | 6/14/3 | 53.5 | 0.49 | 2026-06-28 11:43:02 · 25m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.