Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V7v67-SKjdv-8bHMH-rwDf3-VMqBE | 22/16/1 | 98.9 | 1.30 | 2026-07-03 13:47:23 · 32m 27s | |
| CSGO-no9yj-irfqP-46j4r-nWR8C-JKNQC | 18/18/3 | 86.6 | 1.15 | 2026-07-01 19:03:16 · 40m 10s | |
| CSGO-RHjio-SJucn-9KUVi-6HFNh-DYBUM | 21/19/4 | 91.9 | 1.32 | 2026-06-22 18:43:44 · 40m 29s | |
| CSGO-UyJiU-YjiTC-xtxAW-Aahyo-N4XsO | 11/15/2 | 70.4 | 0.84 | 2026-06-22 18:04:23 · 36m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.