Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hJRdd-Fftw8-G2mhL-79a6G-W9qRP | 7/13/3 | 48.3 | 0.57 | 2026-07-03 21:36:21 · 25m 41s | |
| CSGO-5yLuC-VTuaR-wnozV-Ntu5T-XQaYO | 14/19/4 | 52.8 | 0.84 | 2026-07-03 20:51:42 · 35m 57s | |
| CSGO-UecmP-FnbDe-ZoTtD-uhhOo-PXOYE | 8/17/3 | 63.9 | 0.67 | 2026-07-02 18:38:48 · 24m 54s | |
| CSGO-4cyUD-cqZvB-MLiDN-mfkVu-C34BO | 7/16/2 | 33.1 | 0.51 | 2026-06-24 19:23:01 · 32m 51s | |
| CSGO-hKHXO-sGv8j-i93aN-w86GP-HxhaB | 11/18/2 | 42.0 | 0.62 | 2026-06-24 18:40:37 · 33m 11s | |
| CSGO-sXS8N-qHzyV-uqeB6-EtcZ9-Wdm2H | 15/20/4 | 56.8 | 0.84 | 2026-06-10 21:00:22 · 54m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.