Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sZwSG-YjwyR-fBZ9R-yTkOL-LTBtG | 7/19/4 | 46.8 | 0.55 | 2026-06-30 20:15:13 · 38m 25s | |
| CSGO-a52Yj-f8d5s-GxGRp-DnJOT-EG6KQ | 6/16/5 | 40.2 | 0.56 | 2026-06-30 18:24:10 · 38m 12s | |
| CSGO-s5qLH-Ceb8T-RoT3D-XjDZ4-tBCJC | 8/14/2 | 58.9 | 0.62 | 2026-06-27 20:43:51 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.