Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uKmw3-KKSXG-3Fx2a-W6x6K-wS3ED | 22/20/10 | 85.5 | 1.26 | 2026-07-06 18:09:40 · 43m 21s | |
| CSGO-L8U8j-VSqSV-8YaVE-oqLCU-ebaEC | 26/15/4 | 110.5 | 1.57 | 2026-06-18 19:50:09 · 39m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.