Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-at3dZ-GyyxE-EebeJ-d39hp-u2dOQ | 18/19/5 | 68.0 | 0.94 | 2026-07-01 16:55:42 · 44m 23s | |
| CSGO-UsY29-ywAEi-ujyoR-rAeLS-6a4mA | 12/11/0 | 95.0 | 1.11 | 2026-06-30 08:56:44 · 23m 31s | |
| CSGO-NLXYB-OcefA-DY8G9-GEDRB-UoZUN | 9/13/3 | 64.4 | 0.75 | 2026-06-29 19:50:32 · 31m 7s | |
| CSGO-mDhdW-O5Aqm-WtxxJ-4fYoM-OnduB | 16/14/4 | 75.1 | 1.25 | 2026-06-26 08:21:20 · 35m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.