Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-stBwm-wDEXw-LBoRK-ZGY8Z-RkuzF | 13/18/5 | 65.0 | 0.81 | 2026-07-05 10:21:43 · 34m 30s | |
| CSGO-c6THv-tQ6hF-PRwkh-vbJPu-NWqNO | 24/13/4 | 122.6 | 1.79 | 2026-07-02 19:11:26 · 33m 32s | |
| CSGO-kE9sU-wNeQs-URkpR-iDtPh-9hs8O | 11/17/4 | 63.0 | 0.81 | 2026-07-02 18:30:12 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.