Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6T7NY-v5Td6-zBjtz-qyi7x-bBnUE | 11/17/5 | 62.3 | 0.85 | 2026-07-04 19:26:04 · 42m 35s | |
| CSGO-aDmrs-o3i5r-3T2xf-8NnTM-ZxqFF | 18/24/11 | 81.9 | 0.94 | 2026-06-18 19:49:57 · 55m 0s | |
| CSGO-n2uL7-BzApj-zwqiK-7Dtee-2tfdJ | 26/14/5 | 140.1 | 1.81 | 2026-06-10 20:38:30 · 37m 34s | |
| CSGO-hWAA6-mMWND-Qs2s4-PohQ9-udueM | 16/13/8 | 79.3 | 1.28 | 2026-06-10 19:43:39 · 39m 4s | |
| CSGO-jEMjq-fGvJW-JWNKx-2UfaL-6bZYO | 13/16/3 | 51.2 | 0.86 | 2026-06-10 19:04:05 · 32m 7s | |
| CSGO-ZKGpf-TLA4f-k8kov-onS89-DKoJN | 14/7/4 | 86.1 | 1.52 | 2026-06-10 18:31:40 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.