Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TjycU-cURDj-DqyCc-WnTF5-LB6iL | 25/16/4 | 108.9 | 1.41 | 2026-07-03 19:11:11 · 37m 6s | |
| CSGO-pK6n4-wHGKR-VRvmx-6sHS4-AMFFN | 16/15/9 | 94.5 | 1.35 | 2026-07-03 18:17:57 · 30m 31s | |
| CSGO-SJpx2-xkip3-XjOHM-FndJD-kJNfN | 8/15/4 | 67.3 | 0.74 | 2026-06-27 17:36:02 · 23m 2s | |
| CSGO-bRdrG-is62J-7uzwU-4qXBC-o9XDJ | 20/17/6 | 78.8 | 1.23 | 2026-06-27 16:47:00 · 38m 37s | |
| CSGO-CHNWi-uM5Ao-JShmo-zbJHn-7NKDR | 21/12/6 | 95.1 | 1.60 | 2026-06-27 16:14:43 · 29m 8s | |
| CSGO-7xjvH-ZJPXr-eQ8tw-SqLtK-8HsiB | 28/13/8 | 142.1 | 1.90 | 2026-06-27 15:32:10 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.