Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UqVMP-WbkUE-SiJqJ-fjmvD-Gd5FP | 13/16/5 | 75.1 | 0.86 | 2026-06-26 22:52:39 · 30m 37s | |
| CSGO-onLd6-GTuRA-6HK3M-ZKvLk-EtLbM | 16/16/5 | 79.4 | 1.08 | 2026-06-26 22:07:21 · 39m 53s | |
| CSGO-E8FCK-c2Zmx-85we4-HcOtv-zWq7C | 19/17/8 | 102.9 | 1.31 | 2026-06-26 18:08:59 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.