Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wp9sp-6S5yA-3Mxy3-CyL99-ZKV5F | 12/16/5 | 78.6 | 0.91 | 2026-07-02 17:44:42 · 33m 22s | |
| CSGO-ncUmA-DqejN-25tzz-EKfvu-rfdZH | 18/18/5 | 71.8 | 1.11 | 2026-07-02 17:01:36 · 39m 59s | |
| CSGO-Bf7O8-x8AXE-eNYtU-5F45B-soi9Q | 14/6/2 | 67.9 | 1.37 | 2026-06-29 20:10:43 · 28m 43s | |
| CSGO-Ms2Vm-EvRC8-2zx23-ctMDo-6CQqJ | 14/14/4 | 71.6 | 1.15 | 2026-06-29 19:25:46 · 41m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.