Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fdf3C-zQuNs-qbf2i-Z6z9U-jvV9G | 8/11/7 | 65.4 | 0.93 | 2026-07-05 13:55:51 · 23m 42s | |
| CSGO-cemfQ-iyrbb-rMcnv-VDaXa-4jmMC | 14/16/7 | 90.5 | 0.98 | 2026-07-05 13:04:46 · 41m 11s | |
| CSGO-WZTUO-86YMJ-cB6h5-dEB8H-5HQRO | 6/16/4 | 46.4 | 0.41 | 2026-07-05 12:36:46 · 23m 56s | |
| CSGO-LcXpN-32z2r-8PmWM-32jY9-nUoEM | 9/19/6 | 70.4 | 0.62 | 2026-07-03 21:19:41 · 31m 23s | |
| CSGO-pDmqZ-WkOsu-9rxAL-p6SXW-QaDND | 18/17/4 | 86.3 | 1.08 | 2026-07-03 20:34:28 · 41m 51s | |
| CSGO-jTwhB-6CTLZ-UvoiU-QakCP-p7GaA | 5/15/3 | 50.8 | 0.33 | 2026-07-03 19:23:32 · 25m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.