Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c8Ozp-PMLvC-3PsFf-waCKP-ObCRE | 16/8/3 | 93.1 | 1.58 | 2026-07-04 18:58:32 · 28m 5s | |
| CSGO-uTQGC-oKfAM-WHNCr-SCNav-5fUGQ | 16/21/9 | 90.6 | 1.05 | 2026-07-01 19:42:03 · 38m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.