76561197978360599
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.3%Peak single-match outcome anomaly 24.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
10.7% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 10 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LZ2bY-Ayw58-SuTRW-TROGw-CrahQ | 22/20/5 | 78.6 | 1.12 | 2026-06-30 22:12:19 · 46m 58s | |
| CSGO-s8nc8-ij4Mo-Rj5aC-OxhaC-YJxsP | 17/15/7 | 91.2 | 1.22 | 2026-06-30 21:33:00 · 35m 51s | |
| CSGO-2jy6D-fLj9T-MRruy-dwhGX-QaDND | 18/12/4 | 95.0 | 1.46 | 2026-06-30 20:56:24 · 33m 2s | |
| CSGO-Eh9yW-fZuC6-9LK79-sNw35-OqTiA | 20/23/11 | 70.4 | 0.98 | 2026-06-30 17:55:58 · 46m 53s | |
| CSGO-NdK4W-PhFdu-QWYzQ-UnO52-2zYUN | 15/22/5 | 68.4 | 0.83 | 2026-06-30 16:12:25 · 51m 35s | |
| CSGO-HrNmE-cvRM5-B397n-tRzst-N3MAK | 16/20/5 | 75.5 | 0.93 | 2026-06-23 12:06:01 · 34m 53s | |
| CSGO-4CQok-32Qkq-kYGTR-wV9JB-feQ3A | 11/13/5 | 79.9 | 0.98 | 2026-06-23 11:32:15 · 26m 52s | |
| CSGO-QNuzP-nOoAG-Y5LpV-bkM7x-V27vO | 19/13/2 | 116.6 | 1.42 | 2026-06-21 21:02:19 · 31m 48s | |
| CSGO-hDMtt-bJ63P-OttrS-Kee2a-KjNpP | 16/15/7 | 93.2 | 1.16 | 2026-06-17 22:42:46 · 35m 7s | |
| CSGO-XyznD-5rjPQ-Mu32G-d7z6O-WwrBE | 15/14/6 | 74.0 | 1.07 | 2026-06-17 21:57:46 · 41m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.