Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nXNRG-cZbFD-KCU2X-3BtcY-bFhCG | 10/15/2 | 49.7 | 0.70 | 2026-07-04 23:42:00 · 27m 37s | |
| CSGO-H6QKv-fNahn-Skdqq-4quUq-bNmkP | 15/11/8 | 88.4 | 1.35 | 2026-07-04 23:09:49 · 26m 43s | |
| CSGO-vc8vK-vLWRH-JwQMD-7nMsM-PxXHK | 8/17/2 | 53.5 | 0.42 | 2026-07-04 22:39:23 · 26m 17s | |
| CSGO-v9GYv-HWyBr-pGWJ9-6bsOY-J6BxH | 4/19/6 | 39.0 | 0.28 | 2026-07-04 19:31:38 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.