Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HEa4w-WJKnd-4eZOX-jo6DU-XH3JE | 9/19/6 | 54.1 | 0.59 | 2026-07-04 20:58:33 · 32m 57s | |
| CSGO-eNStQ-axh2K-8AMzE-kreVQ-hmheC | 12/19/4 | 48.6 | 0.68 | 2026-07-03 23:01:52 · 35m 24s | |
| CSGO-iOhYV-yJKYN-AWCsD-9LPQP-GHcVG | 15/16/5 | 72.5 | 1.08 | 2026-07-03 22:21:40 · 35m 23s | |
| CSGO-LeUqo-u4arB-qS7EA-8hcJG-kosSJ | 22/15/3 | 101.0 | 1.46 | 2026-06-29 14:32:09 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.