Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7we4Q-TLmHY-ZxzG6-nqVy3-Cq5uC | 14/13/8 | 82.2 | 1.13 | 2026-07-03 03:28:53 · 34m 13s | |
| CSGO-qHszJ-ovGQs-kss6W-BmDxh-L5CtG | 13/14/10 | 76.7 | 1.09 | 2026-07-02 19:19:32 · 34m 49s | |
| CSGO-kurAk-uUCtP-i5zAG-FK9G2-seYfE | 15/10/6 | 86.8 | 1.35 | 2026-06-30 19:07:54 · 32m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.