Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f4AZF-evSHP-fzrwY-aVuVJ-VdvLA | 3/15/3 | 26.7 | 0.19 | 2026-07-06 17:36:39 · 24m 53s | |
| CSGO-jpqAy-PSFu5-wvJch-tzKkj-dYmQD | 7/10/2 | 43.8 | 0.78 | 2026-06-28 19:38:25 · 26m 2s | |
| CSGO-H4Fdo-nJtnn-Def3k-OcBQs-FsFiJ | 3/4/0 | 40.9 | 0.80 | 2026-06-28 19:21:31 · 12m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.