Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HUZC5-KfCSm-RKzfK-cGKjj-WPeyC | 10/14/3 | 67.4 | 0.86 | 2026-07-03 16:10:53 · 18m 35s | |
| CSGO-OffkD-WcGzm-FT4wV-KTxCM-AJQRO | 13/17/4 | 88.6 | 1.02 | 2026-07-01 15:15:19 · 26m 17s | |
| CSGO-y3H6h-VUaKK-CPP9c-YT3tV-AvxfF | 24/13/8 | 117.0 | 1.71 | 2026-07-01 14:34:58 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.