Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8uHoH-JHLfC-WnSun-eTff3-O2GGG | 9/5/4 | 84.2 | 1.40 | 2026-07-03 14:21:35 · 22m 46s | |
| CSGO-GeBFJ-bBpuQ-TmEpw-am8vQ-e7PVP | 11/16/3 | 50.1 | 0.70 | 2026-06-26 19:21:47 · 29m 24s | |
| CSGO-U3umY-CvaFn-j2vob-iEQ8J-ZSLTK | 13/11/4 | 67.2 | 1.21 | 2026-06-25 18:42:22 · 25m 15s | |
| CSGO-qHJ4C-wU4bf-XFYoo-v42AY-VGU8N | 15/13/6 | 67.8 | 1.13 | 2026-06-25 18:04:59 · 32m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.