Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4uzJN-9WMiM-bMOYj-y7c4n-3De4D | 17/20/7 | 77.7 | 0.93 | 2026-07-06 18:29:35 · 34m 12s | |
| CSGO-JpJ4a-KKim6-OsCBm-aTh43-zz8aC | 10/12/5 | 67.4 | 0.88 | 2026-07-06 17:53:30 · 30m 59s | |
| CSGO-yoSfe-fQhdC-CwiNa-anfWo-xrquL | 18/17/4 | 94.0 | 1.17 | 2026-07-06 17:08:20 · 39m 35s | |
| CSGO-4fKPt-LO2wG-3OMbw-4rE5X-vkSSH | 28/14/8 | 124.5 | 1.80 | 2026-06-21 20:45:41 · 36m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.