Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D2Gm3-R2dTc-s5P7Q-Cab8a-UjenL | 16/17/7 | 87.3 | 1.15 | 2026-07-07 19:21:04 · 36m 14s | |
| CSGO-Unw2p-Kru3i-nDHxX-NAq8Y-NZYML | 15/11/4 | 77.1 | 1.33 | 2026-07-07 16:01:00 · 24m 59s | |
| CSGO-uadjt-jAORQ-Hbo4M-tKMeR-xGUrC | 8/16/5 | 74.1 | 0.62 | 2026-07-04 18:00:22 · 29m 25s | |
| CSGO-se5O2-MDvEq-ifA5r-xq4eN-pmXML | 18/16/6 | 91.0 | 1.25 | 2026-06-29 18:14:12 · 42m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.