Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7OA7e-ttNnH-KUZp2-VUCBb-RtTGQ | 14/17/6 | 64.7 | 1.03 | 2026-07-05 18:02:16 · 37m 51s | |
| CSGO-cOtaa-w4Pjx-j9hRN-NEa5R-Q8urD | 5/15/3 | 43.6 | 0.50 | 2026-07-05 17:22:59 · 30m 34s | |
| CSGO-6QCWC-GFyHv-CrACv-KBYNJ-OSveM | 22/13/2 | 85.7 | 1.40 | 2026-07-03 19:07:58 · 39m 51s | |
| CSGO-zqp6X-KeepP-KN85r-2HzWV-nuGvM | 13/13/9 | 61.6 | 1.10 | 2026-07-03 18:28:20 · 36m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.