Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9GWRK-Uj4Gy-EM26X-bdsxe-Njp7C | 12/17/7 | 86.3 | 0.98 | 2026-06-24 19:28:50 · 30m 42s | |
| CSGO-VXj6Z-QNtox-9OcxS-HFsvk-ps68F | 14/17/3 | 55.1 | 0.80 | 2026-06-24 18:45:24 · 40m 27s | |
| CSGO-4zPCY-qC3KA-WrdDE-OTLfE-vycuB | 13/17/7 | 72.7 | 1.02 | 2026-06-24 18:03:39 · 34m 44s | |
| CSGO-sbbn3-uxNmx-Lqdu5-AeUXc-wup3B | 14/16/5 | 63.3 | 0.79 | 2026-06-18 20:25:13 · 35m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.