Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f9NOO-OTPsz-tOK2Q-uqs27-Rq8FP | 17/15/4 | 82.4 | 1.14 | 2026-07-03 19:59:03 · 32m 51s | |
| CSGO-jSyWy-cNNsU-pcFxy-aswFe-PupJN | 19/20/6 | 100.4 | 1.26 | 2026-07-03 19:10:09 · 37m 7s | |
| CSGO-x7iTd-iuk9s-TeuUR-WZE5t-osMHA | 18/19/9 | 96.6 | 1.21 | 2026-07-03 18:10:09 · 37m 37s | |
| CSGO-PNyLF-xkvmX-aik47-6x5KU-JRRyL | 12/26/10 | 65.7 | 0.68 | 2026-07-01 18:40:55 · 57m 29s | |
| CSGO-4m2cO-Hci7R-aayeM-QTs5d-dPVeL | 10/13/8 | 62.7 | 1.04 | 2026-07-01 18:01:41 · 32m 9s | |
| CSGO-78UnB-UAteO-MyqLO-FejTu-FhnEM | 17/15/8 | 86.9 | 1.30 | 2026-06-20 18:34:25 · 29m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.