Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-teJCe-ECCVr-cbYX8-P7Jfa-fQ4qB | 7/16/6 | 52.8 | 0.67 | 2026-06-30 20:10:25 · 39m 2s | |
| CSGO-nVHjk-9zPYJ-5v8Jm-bmSNY-v5TCP | 12/18/4 | 77.8 | 0.84 | 2026-06-27 21:50:20 · 29m 10s | |
| CSGO-xUAut-SY56H-HNr8y-sa5oD-VUeZH | 14/19/6 | 64.2 | 0.83 | 2026-06-27 21:07:03 · 39m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.