Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BVTHf-VihGY-rKfxh-5GUGU-M7pxA | 8/10/3 | 53.6 | 0.86 | 2026-07-03 22:06:12 · 31m 11s | |
| CSGO-OBvAY-HVeLx-tX2NE-ByY36-iBtKG | 21/10/4 | 105.9 | 1.74 | 2026-06-18 14:41:23 · 31m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.