Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oNY8u-6fdB3-3bNz8-yTkGy-8zxHL | 8/7/1 | 53.2 | 0.98 | 2026-06-15 18:07:20 · 23m 21s | |
| CSGO-Cy3MB-pYbeq-bmpQV-TmZzt-KX6ZJ | 19/20/3 | 56.8 | 0.98 | 2026-06-15 17:14:37 · 49m 45s | |
| CSGO-zfdcu-hWrte-JTTsK-E3jCt-oCi5P | 14/8/3 | 94.0 | 1.41 | 2026-06-15 16:51:39 · 20m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.