Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y3fc2-F93ZL-3nsQa-HrAJb-fuW5F | 16/13/4 | 65.5 | 1.14 | 2026-06-18 23:15:08 · 35m 50s | |
| CSGO-Knu3a-JzN6i-PR8SU-B7oZ7-H2WPA | 5/18/4 | 37.9 | 0.39 | 2026-06-18 22:43:13 · 28m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.