Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n2fHf-NdsyH-tA5KC-9ODKv-ffMbM | 19/16/11 | 82.5 | 1.28 | 2026-07-06 14:01:06 · 37m 18s | |
| CSGO-DtC5c-m8hqN-qf5yW-s9zJs-MWjXM | 11/16/10 | 56.9 | 0.93 | 2026-07-03 14:38:06 · 37m 58s | |
| CSGO-mL5Nv-zK3te-vU5FR-VXm66-ZympQ | 19/20/7 | 75.8 | 0.98 | 2026-07-03 13:32:32 · 53m 5s | |
| CSGO-aMjEW-kO6vm-4zPT6-sEz7P-p7GaA | 15/16/6 | 96.6 | 1.13 | 2026-06-30 15:04:34 · 31m 11s | |
| CSGO-iUZGa-LxcHh-EVLQV-ffKmf-tDDmQ | 18/8/5 | 95.5 | 1.58 | 2026-06-30 14:19:48 · 30m 14s | |
| CSGO-9sQCp-TWrNR-dosCz-DpvHn-3h9GJ | 15/13/4 | 83.4 | 1.13 | 2026-06-30 13:44:02 · 30m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.