Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FQk22-J9fKY-Z5BOF-B3393-WMwzF | 18/17/5 | 82.2 | 1.21 | 2026-07-02 21:39:23 · 40m 27s | |
| CSGO-MWztr-SP2Jn-kEn2p-wtA3s-BWRZQ | 16/16/5 | 72.8 | 1.09 | 2026-06-26 22:04:00 · 40m 24s | |
| CSGO-qtjd4-zp6Ew-VpB8e-XqnPe-dPVeL | 17/11/7 | 102.9 | 1.53 | 2026-06-26 15:18:41 · 30m 36s | |
| CSGO-zUayY-qaE34-5d3Rd-EGwFf-wsvoO | 27/16/5 | 129.3 | 1.93 | 2026-06-25 22:24:52 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.