Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ySGwO-iuaxW-7SVrh-WnhkP-66r4N | 19/21/1 | 53.9 | 1.00 | 2026-07-03 22:42:08 · 45m 11s | |
| CSGO-cSayO-VTHUm-ZbobU-mR548-ipxMM | 10/9/3 | 51.8 | 1.02 | 2026-07-02 23:43:29 · 30m 21s | |
| CSGO-uSxKH-FeuhS-BceZK-4txY5-SpeOQ | 15/17/1 | 77.9 | 0.99 | 2026-06-29 21:02:48 · 33m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.