Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oqGye-bDkff-EDLOx-iPOEe-wup3B | 5/21/10 | 45.5 | 0.36 | 2026-07-03 03:38:50 · 33m 11s | |
| CSGO-tKP6X-hkkB7-C9CHc-fc9Sj-LPGCF | 10/17/5 | 45.9 | 0.73 | 2026-07-03 03:38:50 · 32m 27s | |
| CSGO-r9Bu2-pSCBr-MM8QC-HddqE-oncFO | 12/18/6 | 51.9 | 0.80 | 2026-07-03 03:38:50 · 42m 37s | |
| CSGO-KZAEO-WmiXb-4Pec2-Ybqxp-ihtnC | 11/7/5 | 83.1 | 1.38 | 2026-06-29 00:53:40 · 19m 1s | |
| CSGO-EoVH3-N9kAW-qaMqY-ZXSGi-6i8LK | 16/9/7 | 68.6 | 1.35 | 2026-06-29 00:21:01 · 27m 17s | |
| CSGO-H2HUp-ytTVb-USZuM-ASF5d-k4yUO | 14/21/11 | 78.6 | 0.91 | 2026-06-28 23:33:02 · 38m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.