Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rMLtK-CMRv5-33ToX-COMah-ajmbN | 7/19/5 | 37.9 | 0.58 | 2026-07-04 19:14:35 · 46m 2s | |
| CSGO-4unkw-WFmuT-MOCS6-qn6o3-xVJvM | 11/18/5 | 59.9 | 0.76 | 2026-06-25 16:14:05 · 39m 20s | |
| CSGO-qQmbF-Jermv-n4Z96-zJUez-W2DmQ | 9/16/7 | 64.8 | 0.79 | 2026-06-25 15:29:53 · 34m 22s | |
| CSGO-rF4r8-uXUMj-HXC7j-Nuq5d-ptHrL | 18/13/1 | 85.7 | 1.33 | 2026-06-22 17:39:52 · 30m 20s | |
| CSGO-AcjCY-cbjyY-GGT3G-76MiS-uakoE | 10/13/10 | 75.4 | 1.11 | 2026-06-22 15:10:56 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.